Prune developer Joel McDonald, in a comment to Polygon:
In fact, from a developer’s perspective, Android has been the most pleasing experience of any of the platforms I’ve released on, not to mention that the players have been great,” he continued. “But as a dev you’ve also got to take the platform’s particularities into account. One thing I knew going into it was that the ‘unpaid install’ rate would likely be around 95 percent and this is exactly what I’ve observed. In a lot of cases the smart thing to do is to convert your premium game to be free-to-play on Android, but that just didn’t make sense for Prune, nor was it something that I was personally interested in.
Emphasis mine. The Polygon piece, written by Ben Kuchera, is about switching from Android to iOS because the games launch faster there. While true, the more pressing matter at hand is the piracy, and the fact that this will lead to more crappy/greedy free-to-play business models. This means that there are no premium, pay once and play, games to pirate, but also none to enjoy. From a gamer’s perspective, this can’t be a good thing.